beamir
#956 in the world · #316 in United States · in the top 2% nationally. 13 official events, 37 matches won and 6 lost.
- 1750±51Rating · margin ±51
- 1555Average field · 23 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Has won 4 tournaments. The biggest one had 38 players entered.
- Made top 8 11 times in 13 tournaments: 85% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,783 points.
- The toughest field they have faced averaged 1,610 points, across 16 entrants.
- They are 13 points away from the top 250: United States.
How the rating moved
Between 1,520 and 1,781, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Vendetta Summoner Skirmish I Coraopolis | 16 | 1610 | 2° | 3–1 | +14 |
| 27/08/26 | GSC Vendetta Summoner Skirmish I Pittsburgh | 24 | 1571 | 10° | 2–2 | -20 |
| 07/02/26 | Feisty Goblin Spiritforged Pre-Rift Event New Kensington | 46 | 1548 | 16° | 2–1–1 | -6 |
| 07/02/26 | Spiritforged Pre-Rift Event Allison Park | 20 | 1532 | 7° | 2–1–1 | -19 |
| 09/01/26 | Summoner Skirmish - January Coraopolis | 38 | 1544 | 1° | 5–0 | +26 |
| 02/01/26 | Friday Evening Nexus Nights - 1v1 Coraopolis | 18 | 1516 | 4° | 2–1 | -14 |
| 27/12/25 | Feisty Goblin Riftbound Nexus Night New Kensington | 13 | 1580 | 2° | 3–0–1 | +16 |
| 08/12/25 | Monday Evening Summoner Skirmish - December Pittsburgh | 20 | 1566 | 1° | 4–0–1 | +37 |
| 05/12/25 | Summoner Skirmish - December Coraopolis | 19 | 1532 | 1° | 4–0 | +52 |
| 28/11/25 | Friday Evening Nexus Night Coraopolis | 13 | 1554 | 2° | 3–0 | +38 |
| 20/11/25 | Thursday Evening Nexus Night Pittsburgh | 15 | — | 1° | 3–0 | +51 |
| 08/11/25 | Terminus Games Riftbound Origins Release Event Allison Park | 22 | — | 3° | 3–0–1 | +55 |
| 08/11/25 | Fabricator's Forge Riftbound Origins Release Event Coraopolis | 36 | — | 3° | 1–0 | +20 |
Form and consistency
On a 1-loss streak.
- 16 to 99 10 events 74%
- Under 16 3 events 90%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- PEsh US 1779 1–1
- 24Goldfish US 1776 0–1
- DHo1e US 1727 1–0
- BobHopkins111111 US 1703 0–1
- Octopuswaa US 1664 1–0
- EDX US 1656 1–3
- Swizzbeatz US 1656 2–0
- SomethingMustWrk US 1637 2–0
- Eirus US 1635 1–0
- xGreenArrow US 1634 1–0
- Rixcee US 1576 0–1
- John T117 US 1576 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →