← Australia

bedongdong

#38,348 in the world · #2,164 in Australia · in the top 79% nationally. 7 official events, 5 matches won and 11 lost.

  • 1432±85Rating · margin ±85
  • 1518Average field · 17 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,576 points, across 15 entrants.
  • They are 114 points away from the top 1,000: Australia.

How the rating moved

Between 1,414 and 1,482, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
21/03/26 Saturday Summoner Skirmish - March Belconnen 14 1507 2–2 +18
12/03/26 Thursday Evening Nexus Night weekly Canberra 26 1523 24° 0–2–1 -29
05/03/26 Thursday Evening Nexus Night weekly Canberra 17 1532 14° 1–2 -13
23/02/26 Jolt Games Nexus Nights - 1v1 Mitchell 15 1576 10° 1–2 -5
19/02/26 Thursday Evening Nexus Night weekly Canberra 13 1489 0–1–1 -21
17/02/26 Tuesday Evening Riftbound Open Play Belconnen 19 1482 19° 0–0–1 +2
08/11/25 Saturday Evening Release Event - Late Registration shop 24/20 Benjamin Way 40 24° 1–2–1 -20

Form and consistency

On a 2-win streak.

  • 16 to 99 4 events 18%
  • Under 16 3 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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