BeingAmazing
#45,899 in the world · #16,905 in United States · in the top 97% nationally. 8 official events, 4 matches won and 20 lost.
- 1349±79Rating · margin ±79
- 1525Average field · 20 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 1 times in 8 tournaments: 13% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,551 points, across 18 entrants.
How the rating moved
Between 1,336 and 1,441, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/03/26 | GLG Tuesday Nexus Night Rochester | 19 | 1523 | 19° | 0–3 | -22 |
| 24/02/26 | GLG Tuesday Nexus Night Rochester | 20 | 1519 | 11° | 1–2 | +18 |
| 17/02/26 | GLG Tuesday Nexus Night Rochester | 22 | 1536 | 16° | 1–2 | +17 |
| 09/02/26 | Spiritforged Pre-Rift Event Webster | 28 | 1526 | 27° | 0–3 | -38 |
| 03/02/26 | GLG Tuesday Nexus Night Rochester | 15 | 1500 | 8° | 1–2 | -14 |
| 16/01/26 | Friday Evening Nexus Nights - 1v1 M4Y1Z9 | 22 | 1511 | 16° | 1–3–1 | -23 |
| 13/01/26 | GLG Tuesday Evening Nexus Nights - 1v1 Rochester | 18 | 1551 | 18° | 0–2 | -30 |
| 04/01/26 | WTH Sunday at 2PM Nexus Nights - 1v1 Rochester | 17 | 1531 | 15° | 0–3 | -59 |
Form and consistency
On a 5-loss streak.
- 16 to 99 7 events 14%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DerpDevel US 1741 0–1
- Trickytreacy CA 1706 0–1
- knighthawkrex US 1700 0–1
- Valorox US 1685 0–2
- Prime Miniature US 1670 0–1
- Times US 1637 0–2
- AbhikRoy US 1632 0–1
- TnJx US 1624 0–1
- maceybarks US 1552 0–1
- BigC1109 US 1531 1–0
- Rizzdizzle CA 1509 1–0
- hwe CA 1499 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →