BelthA
#35,925 in the world · #13,302 in United States · in the top 77% nationally. 6 official events, 8 matches won and 14 lost.
- 1448±79Rating · margin ±79
- 1544Average field · 436 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,555 points.
- The toughest field they have faced averaged 1,604 points, across 797 entrants.
- They are 129 points away from the top 5,000: United States.
How the rating moved
Between 1,448 and 1,525, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 1002° | 1–5 | -30 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 455° | 2–2 | +28 |
| 24/02/26 | 2.23.26 Riftbound Nexus Night Las Vegas | 39 | 1536 | 37° | 0–3 | -61 |
| 08/02/26 | 2/8 Spiritforged Pre-Rift Event Las Vegas | 79 | 1514 | 50° | 1–2–1 | -14 |
| 06/12/25 | 12/5 Friday Evening Nexus Nights - 1v1 Las Vegas | 16 | 1488 | 4° | 2–1–1 | +8 |
| 15/11/25 | 11/14 Friday Evening Nexus Nights - 1v1 Las Vegas | 16 | 1537 | 5° | 2–1–1 | +17 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 2 events 30%
- 16 to 99 4 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Talionis US 1759 0–1
- Animing US 1742 1–0
- jyk CA 1686 0–1
- EpicWarfare CA 1685 0–1
- cesarh1717 US 1677 0–1
- mslybell US 1637 0–1
- animezis US 1624 0–1
- exxoxo US 1617 0–1
- Ecclesia US 1606 1–0
- TheRuinedKing US 1594 0–1
- Collimandias US 1559 0–1
- TechTime US 1550 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →