← United States

BelthA

#35,925 in the world · #13,302 in United States · in the top 77% nationally. 6 official events, 8 matches won and 14 lost.

  • 1448±79Rating · margin ±79
  • 1544Average field · 436 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their all-time peak is 1,555 points.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 129 points away from the top 5,000: United States.

How the rating moved

Between 1,448 and 1,525, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 1002° 1–5 -30
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 455° 2–2 +28
24/02/26 2.23.26 Riftbound Nexus Night Las Vegas 39 1536 37° 0–3 -61
08/02/26 2/8 Spiritforged Pre-Rift Event Las Vegas 79 1514 50° 1–2–1 -14
06/12/25 12/5 Friday Evening Nexus Nights - 1v1 Las Vegas 16 1488 2–1–1 +8
15/11/25 11/14 Friday Evening Nexus Nights - 1v1 Las Vegas 16 1537 2–1–1 +17

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 2 events 30%
  • 16 to 99 4 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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