← Germany

beluGa

#12,816 in the world · #751 in Germany · in the top 27% nationally. 26 official events, 45 matches won and 41 lost.

  • 1582±36Rating · margin ±36
  • 1534Average field · 23 entr.
  • 22%vs top 5% (2–7)

What they have done so far

  • Has won 2 tournaments. The biggest one had 30 players entered.
  • Made top 8 11 times in 26 tournaments: 42% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,592 points, reached in August 2026: today they sit 10 points below it.
  • The toughest field they have faced averaged 1,577 points, across 21 entrants.
  • They are 36 points away from the top 500: Germany.

How the rating moved

Between 1,383 and 1,592, across 26 events with history.

Last 26 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Nexus Nights - 1vs1 - DDM Aferwork - TICKET REQUIRED Grillparzerstraße 14 32 1569 28° 1–2 -10
25/08/26 Nexus Nights - 1vs1 - DDM Aferwork - TICKET REQUIRED Grillparzerstraße 14 24 1576 3–0 +26
11/08/26 Nexus Nights - 1vs1 - DDM Aferwork Grillparzerstraße 14 38 1540 12° 2–1 +16
04/08/26 Nexus Nights - 1vs1 - DDM Aferwork Grillparzerstraße 14 30 1528 3–0 +33
16/06/26 Nexus Night - 1vs1 - DDM Afterwork Grillparzerstraße 14 21 1542 2–1 +13
09/06/26 Nexus Night - 1vs1 - DDM Afterwork Grillparzerstraße 14 21 1577 20° 0–3–1 -35
26/05/26 Nexus Night - 1vs1 - DDM Afterwork Grillparzerstraße 14 29 1538 22° 1–2 -15
19/05/26 Nexus Night - 1vs1 - DDM Afterwork Grillparzerstraße 14 24 1531 11° 2–1 +12
12/05/26 Nexus Night - 1vs1 - DDM Afterwork Grillparzerstraße 14 25 1549 2–1 +9
08/05/26 Spielewelt's Unleashed Pre-Rift Event 17:30 Uhr München 26 1516 11° 2–2 -2
02/05/26 Unleashed Pre-Rift Event Grillparzerstraße 14 38 1516 19° 1–2 -25
28/04/26 Nexus Nights - 1v1 - DDM Afterwork Grillparzerstraße 14 14 1515 3–0 +34
28/03/26 Summoner Skirmish - March Grillparzerstraße 14 17 1549 10° 2–2–1 +5
24/03/26 Nexus Nights - 1v1 Grillparzerstraße 14 15 1543 2–1 +18
10/03/26 Nexus Nights - 1v1 Grillparzerstraße 14 18 1521 10° 1–2 -7
03/03/26 Nexus Nights - 1v1 Grillparzerstraße 14 24 1555 13° 1–2 -8
24/02/26 Nexus Nights - 1v1 Grillparzerstraße 14 15 1502 1–1–1 +1
17/02/26 Nexus Nights - 1v1 Grillparzerstraße 14 24 1558 2–1 +13
06/02/26 Pre-Rift Event - Spiritforged - 06.02. Grillparzerstraße 14 32 1500 4–0–1 +57
09/01/26 Friday Evening Nexus Nights - 1v1 Crete 20 1515 4–1 +56
03/01/26 Σάββατο Afternoon Nexus Nights - 1v1 Crete 13 1506 1–2–1 +2
20/12/25 Σάββατο Afternoon Nexus Nights - 1v1 Crete 14 1495 1–2 -3
19/12/25 Παρασκευή Evening Nexus Nights - 1v1 Crete 22 1490 18° 2–3 +9
12/12/25 Freitag Evening Nexus Nights - 1v1 Herzogspitalstraße 30 1548 26° 1–4 -48
09/12/25 Afterwork - Riftbound Grillparzerstraße 14 14 1565 14° 0–3 -54
02/12/25 Afterwork - Riftbound Grillparzerstraße 14 14 1–2–1 -15

Form and consistency

On a 1-win streak.

  • 16 to 99 19 events 52%
  • Under 16 7 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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