Berserker003
#16,911 in the world · #6,208 in United States · in the top 36% nationally. 11 official events, 14 matches won and 11 lost.
- 1555±64Rating · margin ±64
- 1552Average field · 258 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 6 times in 11 tournaments: 55% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,632 points.
- The toughest field they have faced averaged 1,593 points, across 1,954 entrants.
- They are 22 points away from the top 5,000: United States.
How the rating moved
Between 1,485 and 1,585, across 11 events with history.
Last 11 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | Thursday Evening Vendetta Summoner Skirmish I Wilmington | 16 | 1584 | 5° | 3–1 | +34 |
| 13/08/26 | Thursday Nexus Night 1v1 - August 13, 2026 Wilmington | 14 | 1531 | 1° | 2–0–1 | +31 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1880° | 0–1 | -11 |
| 19/03/26 | Thursday Nexus Night 1v1 - March 19, 2026 Wilmington | 13 | 1532 | 8° | 1–1–1 | +16 |
| 26/02/26 | Thursday Nexus Night 1v1 - February 26, 2026 Wilmington | 13 | 1549 | 13° | 0–2 | -31 |
| 07/02/26 | Saturday Evening Riftbound Pre-Rift Event Wilmington | 20 | 1551 | 18° | 0–2 | -49 |
| 31/01/26 | Saturday Afternoon Summoner Skirmish - January Wilmington | 17 | 1587 | 9° | 2–3 | -20 |
| 17/12/25 | Weekly Nexus Nights - 1v1 (Wednesday) Wilmington | 14 | 1491 | 3° | 2–0–1 | +28 |
| 13/11/25 | Thursday Evening Nexus Night Wilmington | 16 | — | 2° | 2–0–1 | +37 |
| 06/11/25 | Thursday Evening Nexus Night Wilmington | 14 | — | 6° | 2–1 | +20 |
| 06/11/25 | Thursday Afternoon Nexus Nights - Multiplayer Wilmington | 18 | — | 10° | 0–0–1 | 0 |
Form and consistency
On a 5-win streak.
- Events with 100+ entrants 1 events 0%
- 16 to 99 5 events 47%
- Under 16 5 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- A Mint Leaf US 1758 0–1
- mochi US 1716 0–2
- theklauger US 1701 1–0
- Duck US 1683 0–1
- BecauseITracedIt US 1676 2–0
- ReshuffledTCG US 1669 0–2
- Aliadin US 1586 0–1
- SteelWindMagatsu US 1573 1–0
- Cowkens US 1560 1–0
- Jeff Jafri US 1548 1–0
- oogi US 1540 1–1
- Ill Luck Ciri US 1539 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →