BestH00K3rInMelb
#34,058 in the world · #1,892 in Australia · in the top 70% nationally. 6 official events, 2 matches won and 6 lost.
- 1459±101Rating · margin ±101
- 1519Average field · 25 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their peak is 1,506 points, reached in August 2026: today they sit 47 points below it.
- The toughest field they have faced averaged 1,544 points, across 40 entrants.
- They are 87 points away from the top 1,000: Australia.
How the rating moved
Between 1,442 and 1,506, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/08/26 | Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill | 34 | 1496 | 25° | 1–2 | -25 |
| 24/08/26 | Monday Evening Nexus Nights - 1v1 Clayton | 18 | 1539 | 9° | 1–0–2 | +38 |
| 09/08/26 | Riftbound Casual Sunday @ Good Games Boxhill Box Hill | 29 | 1534 | 21° | 0–0–1 | +4 |
| 05/08/26 | Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill | 40 | 1544 | 36° | 0–2 | -24 |
| 03/08/26 | Monday Evening Nexus Nights - 1v1 Clayton | 15 | 1484 | 12° | 0–2 | -40 |
| 02/08/26 | Riftbound Casual Sunday @ Good Games Boxhill Box Hill | 16 | 1514 | 3° | 0–0–1 | +6 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 20%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- jia AU 1693 0–1
- WeiTooStrong AU 1649 0–1
- KAJSRY AU 1599 0–1
- Kingmudcrab AU 1571 0–1
- JarryJJ AU 1557 0–1
- Yaoi Panic AU 1518 0–1
- Svphie AU 1503 0–1
- pira AU 1500 0–1
- Pretty AU 1494 1–0
- Shickels AU 1488 1–0
- Ball Man AU 1472 0–1
- FruitYogHurts AU 1470 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →