← Vietnam

BG Bimr

#16,436 in the world · #23 in Vietnam · in the top 50% nationally. 7 official events, 17 matches won and 13 lost.

  • 1558±60Rating · margin ±60
  • 1539Average field · 32 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 32 players entered.
  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,588 points.
  • The toughest field they have faced averaged 1,552 points, across 16 entrants.
  • They are 64 points away from the top 10: Vietnam.

How the rating moved

Between 1,458 and 1,571, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Mystic Crew's Vendetta Summoner Skirmish #1 Nghĩa Đô 34 1541 19° 2–3 -13
28/08/26 [NIN] Nexus Nights - Vendetta Ô Chợ Dừa 16 1552 2–1 +3
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Ô Chợ Dừa 32 1541 5–1–1 +60
16/08/26 M FIGURE - HANOI TOURNAMENT - WARM UP 16.08.26 Ô Chợ Dừa 29 1542 14° 2–2–1 -4
09/08/26 [Mystic Crew x OGT Viet Nam] Ha Noi Open - Road To Singapore Nghĩa Đô 48 1519 14° 4–2 +54
03/08/26 03/08/2026 Nomomate Nexus Nights - 1v1 Ô Chợ Dừa 12 10° 0–1–2 -18
02/08/26 Mystic Crew's Nexus Night - 1v1 #4 Nghĩa Đô 22 15° 2–3 -24

Form and consistency

On a 2-loss streak.

  • 16 to 99 6 events 55%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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