← United States

big stupid

#41,616 in the world · #15,378 in United States · in the top 89% nationally. 7 official events, 6 matches won and 17 lost.

  • 1406±71Rating · margin ±71
  • 1534Average field · 18 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Their all-time peak is 1,508 points.
  • The toughest field they have faced averaged 1,581 points, across 16 entrants.
  • They are 171 points away from the top 5,000: United States.

How the rating moved

Between 1,406 and 1,485, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Shenanigans Round Rock 15 1556 0–3 -19
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Hutto 16 1581 11° 1–3 -7
28/08/26 Riftbound Casual Nexus Nights - 1v1 - 8-28 Austin 16 1508 1–2 -11
22/08/26 August Riftbound Summoner Skirmish at Game Kastle Austin Austin 29 1544 14° 2–2–1 +34
16/08/26 Sunday Shenanigans - 1v1 Round Rock 12 1545 12° 0–3 -50
14/08/26 Riftbound Casual Nexus Nights - 1v1 - 8-14 Austin 24 1482 19° 1–2 -26
02/08/26 Sunday Shenanigans - 1v1 Round Rock 15 1523 10° 1–2 -15

Form and consistency

On a 2-win streak.

  • 16 to 99 4 events 33%
  • Under 16 3 events 11%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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