BigLong1
#39,691 in the world · #14,691 in United States · in the top 85% nationally. 6 official events, 6 matches won and 12 lost.
- 1422±78Rating · margin ±78
- 1551Average field · 35 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,530 points.
- The toughest field they have faced averaged 1,602 points, across 27 entrants.
- They are 155 points away from the top 5,000: United States.
How the rating moved
Between 1,422 and 1,507, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I San Jose | 24 | 1531 | 23° | 0–3–2 | -37 |
| 22/08/26 | Nexus Night! Constructed August 21, 2026 at Game Kastle Fremont Fremont | 27 | 1602 | 16° | 1–2 | -6 |
| 15/08/26 | Nexus Night! Constructed August 14, 2026 at Game Kastle Fremont Fremont | 28 | 1548 | 24° | 1–2 | -14 |
| 09/08/26 | Magitek Games Nexus Night Milpitas | 58 | 1546 | 42° | 1–2 | -28 |
| 08/08/26 | Nexus Night! Constructed August 07, 2026 at Game Kastle Fremont Fremont | 24 | 1525 | 5° | 2–1 | +19 |
| 02/08/26 | Magitek Games Nexus Night Milpitas | 47 | 1554 | 39° | 1–2 | -12 |
Form and consistency
On a 2-win streak.
- 16 to 99 6 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Chiken410 US 1709 0–1
- GLORP irl cat US 1640 0–1
- overkill1357 US 1599 1–0
- sirkibble42 US 1590 0–1
- WildHunt US 1590 0–1
- naenae US 1582 1–0
- 1coolnathan US 1575 0–2
- MyJesus US 1570 0–1
- GLORP Hanayama US 1560 0–1
- sahkuh US 1555 0–1
- wo shi pàngzi US 1542 0–1
- Shretha US 1527 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →