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Biohazard

#18,493 in the world · #161 in Portugal · in the top 44% nationally. 32 official events, 58 matches won and 57 lost.

  • 1545±31Rating · margin ±31
  • 1533Average field · 22 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Made top 8 15 times in 32 tournaments: 47% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,602 points.
  • The toughest field they have faced averaged 1,566 points, across 19 entrants.
  • They are 36 points away from the top 100: Portugal.

How the rating moved

Between 1,384 and 1,593, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish I Lisboa 32 1539 21° 1–2–2 -27
26/08/26 Quarta-feira Riftbound Open Play Lisboa 18 1549 2–1–1 +7
23/08/26 Vendetta Summoner Skirmish I Lisboa 16 1491 2–1–2 +6
19/08/26 Quarta-feira Riftbound Open Play Lisboa 17 1545 2–2 -3
05/08/26 Quarta-feira Riftbound Open Play Lisboa 19 1566 18° 0–2 -29
01/08/26 Sábado Nexus Nights - 1v1 Lisboa 14 1516 2–1–1 -2
01/04/26 Quarta-feira Riftbound Open Play Lisboa 21 1534 10° 2–1 +3
28/03/26 Saturday Summoner Skirmish - March Lisboa 16 1557 2–2 +2
25/03/26 Quarta-feira Riftbound Open Play Lisboa 15 1536 1–1 -2
21/03/26 Riftbound Skirmish - March Lisboa 27 1538 4–1–2 +42
18/03/26 Quarta-feira Riftbound Open Play Lisboa 17 1522 1–1–1 -7
15/03/26 Sunday Morning Riftbound Open Play Lisboa 21 1549 4–3 +10
14/03/26 Sábado Nexus Nights - 1v1 Lisboa 14 1536 2–1–1 +17
11/03/26 Quarta-feira Riftbound Open Play Lisboa 14 1538 14° 0–3 -45
04/03/26 Quarta-feira Riftbound Open Play Lisboa 13 1562 3–1 +27
27/02/26 Mega Nexus Night - Display to the WINNER Lisboa 37 1531 11° 3–2 +17
11/02/26 PreRelease Event - Sealed - Spiritforged Lisboa 39 1514 3–1 +31
06/02/26 Spiritforged Pre-Rift Event Lisboa 44 1498 3–0–2 +46
31/01/26 Sábado Nexus Nights - 1v1 Lisboa 16 1534 13° 1–3 -23
17/01/26 Sábado Nexus Nights Lisboa 14 1530 3–1 +33
11/01/26 Summoner Skirmish January - Templars Arena Lisboa R. Prof. Dr. João Batista Machado 28 1536 20° 0–3 -28
04/01/26 Summoner Skirmish - January Lisboa 19 1534 12° 1–3 -19
06/12/25 Summoner Skirmish SOLIDÁRIO - December 2025.12.06 Amadora 31 1550 4–2 +42
30/11/25 Summoner Skirmish December - Templars Arena Lisboa R. Prof. Dr. João Batista Machado 40 1532 17° 2–2–1 +17
29/11/25 Nexus Nights Lisboa 19 1539 2–1–2 +34
22/11/25 Nexus Nights Lisboa 22 1542 15° 2–3 +10
15/11/25 Nexus Nights Lisboa 35 1521 29° 1–1 +2
09/11/25 RIFTBOUND Lisboa 18 1516 17° 0–5 -79
09/11/25 domingo Afternoon Nexus Nights - Multiplayer Lisboa 18 1517 0–0–1 +4
08/11/25 sábado Afternoon Nexus Nights - 1v1 Lisboa 14 1504 1–2 -21
07/11/25 sexta-feira Evening Nexus Night R. dos Arneiros 129A 16 2–3 -20
02/11/25 Release Event Lisboa 31 12° 2–2–1 0

Form and consistency

On a 4-loss streak.

  • 16 to 99 25 events 43%
  • Under 16 7 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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