BlackLotus
#8,534 in the world · #65 in Greece · in the top 20% nationally. 4 official events, 11 matches won and 5 lost.
- 1616±85Rating · margin ±85
- 1522Average field · 20 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,561 points, across 28 entrants.
How the rating moved
Between 1,525 and 1,616, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Evening Nexus Nights - 1v1 Vizantiou 2 | 16 | 1543 | 3° | 3–1 | +45 |
| 22/08/26 | Collector Summoner Skirmish Eyvoias 2 | 16 | 1496 | 4° | 3–1–1 | +23 |
| 19/08/26 | Nexus Nights - OP.eu/No Label X At | 28 | 1561 | 14° | 2–2 | +23 |
| 09/08/26 | Nexus Days - Op.eu / Kaizoku TCG hall Elpidos 4 | 18 | 1489 | 5° | 3–1 | +25 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 65%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Rednaxell GR 1854 0–1
- Gaara GR 1717 0–1
- evil buggy 33 GR 1687 1–1
- JohAnTheGrek GR 1650 1–0
- CasualSam GR 1590 1–0
- Malice Weasel GR 1587 0–1
- starkiller2016 GR 1553 1–0
- Ultra Ego Vegeta GR 1518 1–0
- TehDragon GR 1515 0–1
- le0ri GR 1491 1–0
- NOOTROPIA GR 1488 0–1
- GiwrgosPaulou GR 1486 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →