BlueEsse
#45,855 in the world · #589 in Singapore · in the top 98% nationally. 5 official events, 3 matches won and 12 lost.
- 1350±90Rating · margin ±90
- 1500Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,555 points, across 20 entrants.
- They are 98 points away from the top 500: Singapore.
How the rating moved
Between 1,350 and 1,480, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Night Nexus Night (BO1) 2nd Floor | 16 | 1414 | 14° | 0–3 | -51 |
| 20/08/26 | Goat Nexus Nights Braddell Tech | 16 | 1531 | 16° | 0–3 | -52 |
| 18/08/26 | NEXUS NIGHTS @ LEVEL UP GAMES Commonwealth Dr | 15 | — | 8° | 2–1 | +26 |
| 13/08/26 | Goat Nexus Nights Braddell Tech | 20 | 1555 | 18° | 0–3 | -53 |
| 11/08/26 | NEXUS NIGHTS @ LEVEL UP GAMES Commonwealth Dr | 19 | — | 13° | 1–2 | -20 |
Form and consistency
On a 6-loss streak.
- 16 to 99 4 events 8%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- justmilkey SG 1713 0–1
- Reap0 SG 1548 0–1
- OblivionMessiah SG 1510 0–1
- Firepsl SG 1507 0–1
- LGDY SG 1507 0–1
- ZUTOMAYO SG 1502 0–1
- SeraphLZS SG 1500 0–1
- xBolt SG 1490 0–1
- KlutZ SG 1480 0–1
- Def SG 1471 0–1
- DisasterBoy SG 1464 1–0
- Gombie SG 1435 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →