BOONIE
#21,161 in the world · #7,742 in United States · in the top 45% nationally. 9 official events, 15 matches won and 16 lost.
- 1530±58Rating · margin ±58
- 1520Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 5 times in 9 tournaments: 56% of the time.
- Their all-time peak is 1,539 points.
- The toughest field they have faced averaged 1,548 points, across 16 entrants.
- They are 47 points away from the top 5,000: United States.
How the rating moved
Between 1,441 and 1,530, across 9 events with history.
Last 9 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Reno | 16 | 1521 | 4° | 2–2 | +1 |
| 22/08/26 | Kobold's Keep Vendetta Summoner Skirmish - August Sparks | 19 | 1479 | 2° | 6–2 | +58 |
| 22/02/26 | Game Kastle Reno Sunday Nexus Nights - 1v1 Reno | 13 | 1515 | 10° | 0–2–1 | -18 |
| 15/02/26 | Game Kastle Sunday Afternoon Nexus Nights - 1v1 Reno | 14 | 1523 | 5° | 2–1–1 | +20 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Reno | 24 | 1523 | 14° | 1–2 | -12 |
| 07/02/26 | Game Kastle Reno Friday Evening Spiritforged Pre-Rift Event Reno | 21 | 1533 | 8° | 3–2–1 | +39 |
| 15/12/25 | Sunday Afternoon Summoner Skirmish - December Reno | 16 | 1548 | 9° | 1–2–1 | +1 |
| 09/11/25 | Game Kastle Reno Riftbound Nexus Night Reno | 20 | — | 17° | 0–3–1 | -59 |
| 02/11/25 | Riftbound Release Event Reno | 22 | — | 8° | 0–0–1 | 0 |
Form and consistency
On a 1-loss streak.
- 16 to 99 7 events 43%
- Under 16 2 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →