Bradykin
#21 in the world · #3 in Canada · in the top 1% nationally. 61 official events, 203 matches won and 49 lost.
- 1912±21Rating · margin ±21
- 1566Average field · 192 entr.
- 55%vs top 5% (54–44)
What they have done so far
- Has won 4 tournaments. The biggest one had 35 players entered.
- Made top 8 46 times in 61 tournaments: 75% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,928 points.
- The toughest field they have faced averaged 1,652 points, across 21 entrants.
- They are 41 points away from the world top 10.
How the rating moved
Between 1,719 and 1,912, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Card Brawlers - Vendetta - Summoner Skirmish 1k - August H4A 0B2 | 53 | 1629 | 3° | 6–1–1 | +11 |
| 29/08/26 | Saturday Morning Vendetta Summoner Skirmish I Montréal | 27 | 1631 | 1° | 6–1–1 | +14 |
| 14/08/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 30 | 1595 | 5° | 2–1 | -2 |
| 08/08/26 | Riftbound Showdown Ottawa - F2FTour Gatineau | 594 | 1583 | 146° | 4–2 | -19 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 3° | 11–1–2 | +68 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 30° | 4–0 | +13 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 2° | 5–0 | +23 |
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 4° | 6–0 | +49 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 1032° | 1–2–1 | -41 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 644° | 2–2 | -31 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 303° | 3–2 | -16 |
| 03/04/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 30 | 1588 | 7° | 2–1 | -13 |
| 21/03/26 | Card Brawlers - Worlds Bundle 1k H4A 0B2 | 58 | 1597 | 3° | 6–2 | +11 |
| 14/03/26 | Card Brawlers - Summoner Skirmish - March Montreal | 35 | 1599 | 1° | 7–1–1 | +26 |
| 09/03/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 47 | 1585 | 6° | 3–0 | +17 |
| 23/02/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 58 | 1576 | 6° | 3–0 | +15 |
| 20/02/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 49 | 1558 | 2° | 3–0 | +22 |
| 16/02/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 55 | 1587 | 6° | 3–0–3 | +5 |
| 13/02/26 | Card Brawlers - Spiritforged - Pre-Rift H4A 0B2 | 32 | 1553 | 7° | 2–1 | 0 |
| 12/02/26 | Chez Geeks Spiritforged Pre-Rift! Thursday H2E 1S7 | 30 | 1540 | 11° | 2–1 | -10 |
| 10/02/26 | Tuesday Evening Spiritforged Pre-Rift Event H2G 2J8 | 58 | 1504 | 20° | 2–1–1 | -22 |
| 09/02/26 | Card Brawlers - Spiritforged - Pre-Rift H4A 0B2 | 46 | 1576 | 29° | 1–2 | -28 |
| 08/02/26 | Card Brawlers - Spiritforged - Pre-Rift H4A 0B2 | 48 | 1545 | 9° | 2–1 | -13 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event H4G 1W6 | 44 | 1550 | 4° | 2–0–1 | 0 |
| 07/02/26 | Saturday Morning Spiritforged Pre-Rift Event H4G 1W6 | 41 | 1554 | 3° | 2–0–1 | +3 |
| 07/02/26 | Pre-Rift Spiritforged à l'Expédition MTL Montréal | 43 | 1523 | 3° | 3–0–1 | +1 |
| 30/01/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 25 | 1514 | 2° | 3–0 | +13 |
| 26/01/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 41 | 1557 | 10° | 2–1 | -1 |
| 24/01/26 | Saturday Morning Summoner Skirmish - January H4G 1W6 | 21 | 1652 | 2° | 7–1 | +38 |
| 19/01/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 50 | 1550 | 4° | 3–0–3 | +9 |
| 16/01/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 25 | 1572 | 7° | 2–1–2 | -19 |
| 10/01/26 | Card Brawlers - Summoner Skirmish - January Montreal | 27 | 1582 | 1° | 6–0–2 | +41 |
| 10/01/26 | Summoner Skirmish - January à l'Expédition MTL Montréal | 28 | 1582 | 4° | 4–2–1 | +5 |
| 05/01/26 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 36 | 1552 | 11° | 2–1–3 | -22 |
| 04/01/26 | Carta Magica Summoner Skirmish - January H2S2M2 | 19 | 1573 | 3° | 4–2 | -3 |
| 02/01/26 | Card Brawlers - Friday - Nexus Night H4A 0B2 | 16 | 1571 | 2° | 3–0–1 | +13 |
| 29/12/25 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 30 | 1553 | 4° | 2–0–3 | -2 |
| 27/12/25 | Saturday Morning Summoner Skirmish - December M4J 1M9 | 24 | 1599 | 5° | 5–1 | +38 |
| 22/12/25 | Card Brawlers - Monday - Nexus Night H4A 0B2 | 30 | 1560 | 9° | 2–1–2 | -13 |
| 19/12/25 | Card Brawlers - Friday - Nexus Night - Win-a-Proving Ground H4A 0B2 | 31 | 1556 | 1° | 4–0–1 | +23 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 8 events 75%
- 16 to 99 52 events 65%
- Under 16 1 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Dhawally CA 1964 1–1
- bsweitz US 1901 1–0
- MERC gyatarina US 1893 1–0
- ASC Evansrhim US 1877 1–0
- TheTopDeckHero CA 1876 0–2
- Factor US 1874 0–2
- Mirru US 1858 1–0
- CB Darkvoider CA 1838 0–1
- CB Vekx3r CA 1838 3–5
- CB Yako CA 1801 2–0
- OccuSai US 1795 1–0
- Kolayr CA 1787 3–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →