← Australia

BreeziLee

#33,879 in the world · #1,880 in Australia · in the top 69% nationally. 7 official events, 6 matches won and 13 lost.

  • 1460±81Rating · margin ±81
  • 1537Average field · 220 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Their all-time peak is 1,502 points.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 86 points away from the top 1,000: Australia.

How the rating moved

Between 1,425 and 1,490, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1385° 0–1 -13
04/04/26 Saturday Summoner Skirmish - April Helensvale 12 1487 1–2–1 -9
21/03/26 Riftbound March Summoner Skirmish @ Vault Games Clayfield Clayfield 31 1530 13° 3–2 +57
16/03/26 Riftbound Nexus Nights @ Vault Games Clayfield - March 16, 2026 Clayfield 21 1557 15° 1–2 -3
11/03/26 Mint Nexus Night 11th March Kedron 16 1538 13° 0–2–1 -14
09/03/26 Riftbound Nexus Nights @ Vault Games Clayfield - March 09, 2026 Clayfield 27 1536 22° 0–2 -48
02/03/26 Riftbound Nexus Nights @ Vault Games Clayfield - March 02, 2026 Clayfield 30 1544 18° 1–2 -10

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 5 events 31%
  • Under 16 1 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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