← Germany

Brexos

#25,221 in the world · #1,486 in Germany · in the top 53% nationally. 28 official events, 56 matches won and 51 lost.

  • 1508±34Rating · margin ±34
  • 1533Average field · 189 entr.
  • 25%vs top 5% (3–9)

What they have done so far

  • Made top 8 12 times in 28 tournaments: 43% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,626 points.
  • The toughest field they have faced averaged 1,607 points, across 1,525 entrants.
  • They are 47 points away from the top 1,000: Germany.

How the rating moved

Between 1,445 and 1,617, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
16/08/26 Vendetta Sunday Special Kaiserslautern 63 1559 5–1 +63
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 607° 0–3 -33
14/08/26 Pre-Showdown Friday Speyer Speyer 69 1549 50° 1–3 -22
11/08/26 Tuesday Nexus Night Speyer 12 1539 12° 0–4 -55
07/08/26 Mochi Nexus Night Speyer 20 1543 2–1–1 +8
05/08/26 Wednesday Evening Nexus Nights - 1v1 im Hain der Legenden Neumühlweg 36 15 1512 2–1 +5
04/08/26 Tuesday Evening Nexus Nights - 1v1 Speyer 12 1544 2–1 +14
14/06/26 Regional Rebound - RQ Utrecht Sunday 11am Jaarbeursplein 6 1,006 1579 925° 0–3 -36
13/06/26 Super Saturday Standard Challenge - RQ Utrecht Saturday 10am Jaarbeursplein 6 505 1536 117° 4–2–1 +29
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 911° 1–1 -4
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1253° 1–3 -28
13/03/26 Nexus Nights - 1v1 - Friday Speyer 20 1516 16° 0–3 -40
07/03/26 Samstag Afternoon Summoner Skirmish - March Speyer 14 1523 2–1–1 +8
06/03/26 Nexus Nights - 1v1 - Friday Speyer 28 1519 10° 2–2 -10
27/02/26 Nexus Nights - 1v1 - Friday Speyer 21 1481 2–1–1 -4
20/02/26 Nexus Nights - 1v1 - Friday Speyer 27 1534 3–1 +11
13/02/26 Nexus Nights - 1v1 - Friday Speyer 27 1523 14° 1–1–1 -10
07/02/26 Samstag Afternoon Spiritforged Pre-Rift Event Mannheim 22 1541 3–2–1 -3
06/02/26 Freitag Evening Spiritforged Pre-Rift Event Speyer 48 1521 12° 2–1–1 -2
17/01/26 Saturday Summoner Skirmish - January Speyer 25 1566 3–2–1 +18
16/01/26 Freitag Evening Nexus Nights - 1v1 Speyer 15 1509 3–1 +24
10/01/26 Card Club - Summoner Skirmish Hockenheim 31 1525 4–2–1 +33
09/01/26 Freitag Evening Nexus Nights - 1v1 Speyer 28 1494 4–1 +45
04/01/26 Battle Bear KL Summoner Skirmish - January Kaiserslautern 30 1535 12° 3–2 +32
03/01/26 Card Club – Nexus Nights - 1v1 Hockenheim 25 1501 14° 1–2 -12
02/01/26 Freitag Afternoon Summoner Skirmish - January Mannheim 16 1491 1–2 -25
27/12/25 Card Club - Nexus Nights Hockenheim 29 1500 15° 2–2 -2
19/12/25 Friday Evening Nexus Nights - 1v1 Speyer 14 1533 2–2 +4

Form and consistency

On a 5-win streak.

  • Events with 100+ entrants 5 events 32%
  • 16 to 99 17 events 52%
  • Under 16 6 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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