← New Zealand

Bubbles

#13,791 in the world · #214 in New Zealand · in the top 29% nationally. 33 official events, 63 matches won and 42 lost.

  • 1575±33Rating · margin ±33
  • 1546Average field · 22 entr.
  • 36%vs top 5% (9–16)

What they have done so far

  • Has won 3 tournaments. The biggest one had 41 players entered.
  • Made top 8 21 times in 33 tournaments: 64% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,699 points.
  • The toughest field they have faced averaged 1,598 points, across 16 entrants.
  • They are 65 points away from the top 100: New Zealand.

How the rating moved

Between 1,480 and 1,687, across 33 events with history.

Last 33 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Hobby Lords CHCH Nexus Christchurch 18 1546 11° 1–1–1 -11
22/08/26 Vendetta Summoner Skirmish @ Hobby Lords Christchurch Christchurch 16 1549 2–3 -17
21/08/26 Hobby Lords CHCH Nexus Christchurch 13 1560 10° 0–2–1 -29
07/08/26 Hobby Lords CHCH Nexus Christchurch 17 1558 14° 1–2 -28
28/03/26 Sunday Afternoon Summoner Skirmish - March 29th Christchurch 17 1528 3–2 -5
24/03/26 Tuesday Evening Nexus Nights - 1v1 Christchurch 22 1533 1–1 -3
17/03/26 Tuesday Evening Nexus Nights - 1v1 Christchurch 20 1556 11° 1–1–1 -15
14/03/26 Road to 10K v2 Christchurch 25 1569 4–2–1 +12
14/03/26 Road to 10K @ Hobby Lords Christchurch Christchurch 25 1574 11° 1–1–1 -9
13/03/26 Hobby Lords CHCH Nexus Christchurch 12 1511 2–1 -7
06/03/26 Road to 10k!! - Card Merchant Christchurch Christchurch 16 1585 4–2 +22
05/03/26 TCG Collector NZ Riftbound Nexus Night Sydenham 16 1598 2–1 +4
03/03/26 Tuesday Nexus Nights - 1v1 Christchurch 28 1536 14° 1–1–1 -8
27/02/26 Road to 10k - Win-a-box! Rangiora 18 1536 5–2–1 +27
26/02/26 Spiritforged Win-a-Box Sydenham 21 1581 14° 2–3 -28
21/02/26 Hobby Lords CHCH Riftbound Sundays Christchurch 23 1524 2–0–1 +19
20/02/26 Hobby Lords CHCH Nexus Christchurch 14 1550 1–1–1 -6
17/02/26 Tuesday Nexus Nights - 1v1 Christchurch 25 1565 3–0 +32
14/02/26 Hobby Lords CHCH Riftbound Sundays Christchurch 23 1521 2–1 +7
13/02/26 Hobby Lords Nexus Night Christchurch 20 1502 2–0–1 +12
06/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Christchurch 41 1535 3–0–1 +30
06/02/26 Spiritforged Pre-Release Christchurch 32 1529 2–1 +7
23/12/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 26 1541 2–1 +8
16/12/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 18 1531 12° 1–2 -17
11/12/25 Thursday Evening Nexus Nights - 1v1 Sydenham 16 1555 2–0–1 +25
09/12/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 18 1559 2–0–1 +23
06/12/25 Sunday Morning Summoner Skirmish - December Sydenham 28 1549 14° 2–2 +14
05/12/25 Saturday Morning Summoner Skirmish - December Christchurch 31 1545 12° 3–2 +27
02/12/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 22 1514 13° 1–2 -22
25/11/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 27 1542 2–1 +31
18/11/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 22 1551 14° 2–2 -2
11/11/25 Tuesday Evening Nexus Nights - 1v1 Christchurch 22 1–2 -18
31/10/25 TCG Collector NZ Riftbound Release Event Sydenham 20 0–0–1 0

Form and consistency

On a 1-win streak.

  • 16 to 99 30 events 55%
  • Under 16 3 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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