BuGfi5h
#35,925 in the world · #2,124 in Germany · in the top 76% nationally. 6 official events, 7 matches won and 14 lost.
- 1448±78Rating · margin ±78
- 1534Average field · 21 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,570 points, across 16 entrants.
- They are 107 points away from the top 1,000: Germany.
How the rating moved
Between 1,417 and 1,468, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/03/26 | Battle Bear Nexus Nights - 1V1 - 13.03.2026 Kaiserslautern | 16 | 1511 | 13° | 1–3 | -16 |
| 27/02/26 | Battle Bear Nexus Nights - 1V1 - 27.02.2026 Kaiserslautern | 24 | 1523 | 17° | 1–2 | -4 |
| 11/02/26 | Battle Bear KL Spiritforged Pre-Rift Event - 11.02.2026 Kaiserslautern | 20 | 1523 | 9° | 2–2–2 | +9 |
| 06/02/26 | Battle Bear KL Spiritforged Pre-Rift Event - 06.02.2026 Kaiserslautern | 34 | 1520 | 15° | 3–2–1 | +42 |
| 21/11/25 | Battle Bear Friday Nexus Nights - 1v1 - 21.11.2025 Kaiserslautern | 17 | 1554 | 14° | 0–3 | -46 |
| 14/11/25 | Battle Bear Night Nexus Nights - 1v1 - Freitag, 14.11.2025 Kaiserslautern | 16 | 1570 | 12° | 0–2–1 | -37 |
Form and consistency
On a 3-loss streak.
- 16 to 99 6 events 28%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- 50shadesofgraves DE 1724 0–1
- aprophecy DE 1673 0–1
- BennyWauWau DE 1647 0–1
- Rubenz im Benz DE 1624 0–1
- BaiuDerBaer DE 1616 0–1
- TayfunBayraktar DE 1588 0–1
- Awakend DE 1559 0–1
- Garp DE 1539 0–2
- Schmittlauch DE 1528 0–1
- Eldios DE 1520 0–2
- GF Umbrugexx DE 1508 0–1
- BuGfi5h DE 1505 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →