← United States

burnthotpocket

#3,160 in the world · #1,095 in United States · in the top 7% nationally. 7 official events, 18 matches won and 4 lost.

  • 1685±79Rating · margin ±79
  • 1539Average field · 15 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Has won 2 tournaments. The biggest one had 20 players entered.
  • Made top 8 7 times in 7 tournaments: 100% of the time.
  • Their peak is 1,711 points, reached in February 2026: today they sit 26 points below it.
  • The toughest field they have faced averaged 1,550 points, across 14 entrants.
  • They are 5 points away from the top 1,000: United States.

How the rating moved

Between 1,500 and 1,711, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
10/03/26 Tuesday Night Nexus Nights Surfside Beach 14 1550 1–2 -26
08/02/26 Spiritforged Pre-Rift Event Surfside Beach 18 1545 4–0–1 +34
03/12/25 Tuesday Night Nexus Surfside Beach 13 1547 3–0 +46
25/11/25 Tuesday Evening Nexus Nights - 1v1 Surfside Beach 15 1512 2–1 0
12/11/25 Tuesday Evening Nexus Nights - 1v1 Surfside Beach 20 5–0 +91
05/11/25 Tuesday Evening Nexus Night Surfside Beach 20 3–1–1 +40
01/11/25 Riftbound Origins Release event Surfside Beach 15 0–0–1 0

Form and consistency

On a 1-win streak.

  • 16 to 99 3 events 80%
  • Under 16 4 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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