Calder
#30,952 in the world · #1,833 in Germany · in the top 66% nationally. 7 official events, 7 matches won and 10 lost.
- 1477±63Rating · margin ±63
- 1500Average field · 19 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,524 points, across 22 entrants.
- They are 78 points away from the top 1,000: Germany.
How the rating moved
Between 1,453 and 1,487, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 08/08/26 | Saturday Morning Nexus Nights - 1v1 Opernstraße 15 | 12 | 1480 | 4° | 2–1–1 | +11 |
| 05/03/26 | Thursday Evening Nexus Nights - 1v1 Erfurt | 15 | 1492 | 15° | 0–1–3 | -8 |
| 26/02/26 | Thursday Evening Nexus Nights - 1v1 Erfurt | 16 | 1504 | 13° | 1–2–1 | -13 |
| 19/02/26 | Thursday Afternoon Nexus Nights - 1v1 Erfurt | 14 | 1511 | 5° | 1–0–3 | +26 |
| 07/02/26 | Samstag Morning Spiritforged Pre-Rift Event Erfurt | 32 | 1491 | 15° | 1–1–4 | +8 |
| 21/12/25 | Summoner Skirmish - Dezember Göttingen | 22 | 1524 | 15° | 1–3 | -27 |
| 01/11/25 | Riftbound Set 1 Release Event Kassel | 36 | — | 23° | 1–2–3 | -20 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 20%
- Under 16 3 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Tuneexbll DE 1604 0–1
- AI Niewi DE 1601 0–1
- Dopameme DE 1578 0–1
- ZOOOOOOOOOOOOM DE 1557 0–1
- Merra123 DE 1540 0–1
- Pondi DE 1524 0–1
- freakypock DE 1516 0–1
- Happy DE 1504 0–1
- Handsome Sven DE 1500 0–1
- Lax Nase DE 1489 0–3
- Rexus3 DE 1484 0–1
- Rafiki DE 1483 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →