CaptTanuki
#33,246 in the world · #12,301 in United States · in the top 71% nationally. 6 official events, 7 matches won and 13 lost.
- 1464±82Rating · margin ±82
- 1522Average field · 184 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,538 points, across 1,011 entrants.
- They are 113 points away from the top 5,000: United States.
How the rating moved
Between 1,384 and 1,464, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 157° | 3–1 | +80 |
| 05/04/26 | Saturday Evening Nexus Nights - 1v1 Mountlake Terrace | 19 | 1528 | 18° | 0–3 | -55 |
| 28/03/26 | Nexus Night at Geeky Villain Everett | 13 | 1499 | 6° | 2–2 | +8 |
| 22/03/26 | Saturday Evening Nexus Nights - 1v1 Mountlake Terrace | 24 | 1524 | 18° | 1–2 | -5 |
| 14/03/26 | Nexus Night at Geeky Villain Everett | 14 | 1515 | 6° | 1–2 | -1 |
| 08/03/26 | Saturday Evening Nexus Nights - 1v1 Mountlake Terrace | 22 | 1528 | 22° | 0–3 | -63 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 1 events 75%
- 16 to 99 3 events 11%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Deep US 1691 0–1
- Kong US 1691 0–1
- Shinkinator CA 1649 0–1
- jayjenoxis CA 1639 1–0
- infiiniite CA 1619 1–0
- OverweightPanda US 1598 2–0
- WhIpLaSh US 1576 0–1
- Truboy US 1559 0–1
- Lethal US 1522 0–1
- MelonPitch US 1520 1–0
- Mdoh US 1508 0–1
- Higgs0 US 1474 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →