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CatCow

#14,803 in the world · #5,435 in United States · in the top 32% nationally. 8 official events, 10 matches won and 7 lost.

  • 1568±77Rating · margin ±77
  • 1534Average field · 20 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 5 times in 8 tournaments: 63% of the time.
  • Their all-time peak is 1,607 points.
  • The toughest field they have faced averaged 1,579 points, across 15 entrants.
  • They are 9 points away from the top 5,000: United States.

How the rating moved

Between 1,511 and 1,585, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Riftbound Weekly Play San Antonio 12 1517 11° 0–1 -17
04/04/26 Saturday Afternoon Summoner Skirmish - April San Antonio 15 1579 1–1–1 0
19/03/26 Weekly Play San Antonio 14 1511 3–0 +45
26/02/26 Weekly Play San Antonio 13 1548 2–1 +29
21/02/26 Saturday Morning Nexus Solos @ Evergreen Games Shoppe Converse 16 1543 15° 0–2 -47
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event San Antonio 29 1518 2–1 +21
20/11/25 Weekly Play San Antonio 28 1509 27° 0–0–1 -2
13/11/25 Weekly Play San Antonio 34 1543 2–1–2 +39

Form and consistency

On a 1-win streak.

  • 16 to 99 4 events 36%
  • Under 16 4 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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