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CCFrito

#26,562 in the world · #9,764 in United States · in the top 57% nationally. 7 official events, 10 matches won and 13 lost.

  • 1501±70Rating · margin ±70
  • 1560Average field · 619 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their all-time peak is 1,582 points.
  • The toughest field they have faced averaged 1,593 points, across 1,954 entrants.
  • They are 76 points away from the top 5,000: United States.

How the rating moved

Between 1,429 and 1,556, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Mana & Mochas Vendetta Summoner's Skirmish 1 Palmerton 16 1528 2–1–1 +15
15/08/26 Mana & Mochas Grand prix Palmerton 30 1548 3–2 +57
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 615° 0–2 -22
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1513° 0–2 -24
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 667° 1–3 -36
08/03/26 RIFTBOUND SUMMONER SKIRMISH Allentown 30 1574 21° 1–3 -45
08/02/26 2/8 Spiritforged Pre-Release Event Slatington 14 3–0–1 +56

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 13%
  • 16 to 99 3 events 46%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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