← United States

CeeZe

#29,918 in the world · #11,035 in United States · in the top 64% nationally. 7 official events, 8 matches won and 9 lost.

  • 1483±86Rating · margin ±86
  • 1502Average field · 16 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their peak is 1,538 points, reached in January 2026: today they sit 55 points below it.
  • The toughest field they have faced averaged 1,594 points, across 13 entrants.
  • They are 94 points away from the top 5,000: United States.

How the rating moved

Between 1,478 and 1,538, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
03/03/26 Tuesday Evening Nexus Nights - 1v1 Martinsville 15 1446 11° 0–0–1 +1
08/02/26 Saturday Evening Spiritforged Pre-Rift Event Lynchburg 23 1466 10° 1–1 +4
07/02/26 Spiritforged Pre-Rift Tournament Lexington 14 1477 1–2–1 -14
07/02/26 Spiritforged Pre-Rift Event Mebane 19 1499 11° 1–1 -1
04/01/26 Sunday Afternoon Summoner Skirmish - January Martinsville 13 1529 0–2–1 -45
03/01/26 Saturday Afternoon Nexus Night - 1/3 Lexington 13 3–1 +32
07/12/25 Sunday Afternoon Summoner Skirmish - December Martinsville 13 1594 2–2 +6

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 50%
  • Under 16 5 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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