Ceppo
#34,921 in the world · #2,824 in Italy · in the top 68% nationally. 7 official events, 5 matches won and 10 lost.
- 1454±75Rating · margin ±75
- 1515Average field · 14 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 5 times in 7 tournaments: 71% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,574 points, across 13 entrants.
- They are 23 points away from the top 2,500: Italy.
How the rating moved
Between 1,410 and 1,465, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/07/26 | Sabato Pomeriggio Vendetta Pre-Rift @SideQuest Vicenza | 9 | — | 6° | 1–1–2 | -2 |
| 23/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 10 | 1479 | 3° | 2–1–1 | +46 |
| 26/05/26 | Nexus Night @SideQuest Vicenza | 13 | 1469 | 7° | 0–0–1 | -1 |
| 12/05/26 | Draft Unleashed @SideQuest Vicenza | 13 | 1574 | 12° | 1–2–1 | -11 |
| 05/05/26 | Unleashed Pre-Rift - Martedì 5 Maggio Vicenza | 21 | 1520 | 16° | 0–2–1 | -40 |
| 14/04/26 | Nexus Night - Tuesday @SideQuest Vicenza | 11 | 1531 | 7° | 1–2–1 | -3 |
| 28/11/25 | Evento Settimanale VICENZA | 11 | — | 7° | 0–2–1 | -35 |
Form and consistency
On a 2-loss streak.
- 16 to 99 1 events 0%
- Under 16 6 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- HowlMetUrNexus IT 1761 0–2
- Sterizzo01 IT 1703 0–1
- GoDo F PajassiXD IT 1627 0–1
- Tony89 IT 1618 0–2
- Snoopy IT 1598 1–1
- Void UwU Raven IT 1521 0–1
- Yosuke96 IT 1521 0–1
- Antur IT 1490 0–1
- Void UwU Raven IT 1487 0–1
- C140N1C0 IT 1474 0–1
- DakaD IT 1455 0–1
- Tortellino47 IT 1450 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →