← Australia

CFletch

#27,721 in the world · #1,528 in Australia · in the top 56% nationally. 7 official events, 8 matches won and 10 lost.

  • 1495±70Rating · margin ±70
  • 1538Average field · 20 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their peak is 1,547 points, reached in February 2026: today they sit 52 points below it.
  • The toughest field they have faced averaged 1,569 points, across 20 entrants.
  • They are 51 points away from the top 1,000: Australia.

How the rating moved

Between 1,482 and 1,547, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
28/08/26 GG NEW - Friday Nexus Night 1v1 Broadmeadow 16 1551 1–1–1 +7
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Tuggerah 20 1569 14° 2–3 +6
07/08/26 Good Games Newcastle - Constructed - Friday Nexus Night 1v1 Broadmeadow 19 1544 14° 1–2 -18
20/02/26 Friday Evening Nexus Nights - 1v1 Greensborough 16 1502 12° 1–2 -19
20/02/26 Good Games Newcastle - Constructed - Riftbound Nexus Night Weekly Broadmeadow 18 1532 1–0–4 +17
12/02/26 Thursday Evening Spiritforged Pre-Rift Event 3 Central Rd 16 14° 0–2–1 -45
06/02/26 Good Games Newcastle - Sealed - Spiritforged Pre-Rift Event 72 Broadmeadow Rd 32 1527 2–0–1 +47

Form and consistency

On a 1-win streak.

  • 16 to 99 7 events 32%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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