Cha Chi2750
#42,856 in the world · #15,837 in United States · in the top 91% nationally. 4 official events, 4 matches won and 11 lost.
- 1394±88Rating · margin ±88
- 1523Average field · 16 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,565 points, across 16 entrants.
How the rating moved
Between 1,394 and 1,486, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | Thursday Evening Vendetta Summoner Skirmish I St. Augustine | 18 | 1518 | 14° | 1–3 | -21 |
| 16/08/26 | Sunday Nexus Night Orange Park | 16 | 1518 | 16° | 1–3 | -34 |
| 13/08/26 | Thursday Night Casual Nexus Night St. Augustine | 12 | 1490 | 7° | 1–3–1 | -37 |
| 09/08/26 | Sunday Nexus Night Orange Park | 16 | 1565 | 11° | 1–2 | -14 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 27%
- Under 16 1 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- itzjonathan US 1635 0–1
- BBTCG Daniel US 1627 0–1
- Orange Chan US 1577 0–1
- GinkgoTrunk US 1517 0–1
- NeoHayZ US 1510 0–2
- Little Sugar Fox US 1497 0–1
- Alteroc US 1446 0–1
- Miso US 1438 0–1
- SponCarrot US 1436 1–0
- TeeTee US 1418 1–0
- ßrok3nCrayon386 US 1414 0–1
- Locolobo77 US 1404 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →