← Australia

chae1

#27,359 in the world · #1,506 in Australia · in the top 55% nationally. 11 official events, 13 matches won and 12 lost.

  • 1497±73Rating · margin ±73
  • 1543Average field · 21 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 2 times in 11 tournaments: 18% of the time.
  • Their all-time peak is 1,598 points.
  • The toughest field they have faced averaged 1,600 points, across 20 entrants.
  • They are 49 points away from the top 1,000: Australia.

How the rating moved

Between 1,497 and 1,586, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
31/03/26 Tuesday Evening Nexus Nights - 1v1 Brisbane 25 1521 21° 1–2 -14
24/03/26 Tuesday Nexus Nights - 1v1 Brisbane 19 1527 16° 1–0 +8
10/03/26 Tuesday Evening Summoner Skirmish - March 3 Rounds Top 4 cut (4:30pm Sign-on) Brisbane 20 1600 20° 0–3 -39
09/12/25 Tuesday Evening Nexus Nights - 1v1 Brisbane 22 1526 2–1 +17
02/12/25 Tuesday Night Summoner Skirmish - December Kessels Rd 17 1562 12° 1–3 -47
25/11/25 Tuesday Nexus Nights - 1v1 Kessels Rd 26 1536 20° 1–1–1 -14
18/11/25 Tuesday Nexus Nights - 1v1 679 Kessels Rd 15 1530 2–1–1 +13
17/11/25 Monday Evening Nexus Nights - 1v1 Macgregor 26 1544 2–1 +17
15/11/25 Riftbound Origins Launch Sealed @ Vault Games Brisbane City Brisbane City 24 24° 0–0–1 -2
08/11/25 Riftbound Release Event @ Vault BNE Brisbane City 48 25° 1–0 +18
07/11/25 Riftbound: Origins Release Event @ Vault Games Clayfield Unit 4/730 Sandgate Rd 30 2–0–1 +40

Form and consistency

On a 2-loss streak.

  • 16 to 99 10 events 44%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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