← Germany

chichu

#32,566 in the world · #1,933 in Germany · in the top 69% nationally. 7 official events, 11 matches won and 16 lost.

  • 1468±70Rating · margin ±70
  • 1554Average field · 369 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,540 points.
  • The toughest field they have faced averaged 1,584 points, across 636 entrants.
  • They are 87 points away from the top 1,000: Germany.

How the rating moved

Between 1,452 and 1,504, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 561° 2–2 +16
29/03/26 Comic Planet Duisburg - Summoner Skirmish - March Duisburg 15 1553 12° 0–2 -15
14/03/26 Summoner Skirmish March Dusseldorf 13 1546 1–2 -6
22/02/26 Regional Rebound - RQ Bologna Bologna 636 1584 395° 2–4 -31
21/02/26 Super Saturday Standard Challenge - RQ Bologna Bologna 505 1565 218° 3–3–1 +1
29/11/25 Samstag Morning Summoner Skirmish - December Scherpenberger Str. 25 16 1530 2–2 +3
12/11/25 Comic Planet Duisburg - Riftbound Nexus Nights - 1v1 Duisburg 15 10° 1–1 0

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 41%
  • 16 to 99 1 events 50%
  • Under 16 3 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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