← Australia

Chrisallmighty

#40,950 in the world · #2,329 in Australia · in the top 85% nationally. 6 official events, 6 matches won and 15 lost.

  • 1412±77Rating · margin ±77
  • 1539Average field · 369 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 134 points away from the top 1,000: Australia.

How the rating moved

Between 1,389 and 1,479, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1044° 1–4–1 -47
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 152° 3–2 +70
27/03/26 Saturday Evening Summoner Skirmish - March Condell Park 20 1525 18° 0–3 -41
28/02/26 Saturday Afternoon Nexus Nights - 1v1 30 Ware St 30 1510 19° 1–2–1 -5
11/02/26 Wednesday Night Spiritforged Pre-Rift Event 114 Smith St 13 1492 0–2 -44
20/11/25 Thursday Evening Nexus Night Condell Park 33 1553 23° 1–2–1 -21

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 2 events 36%
  • 16 to 99 3 events 18%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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