← Italy

Cid

#21,161 in the world · #1,681 in Italy · in the top 41% nationally. 12 official events, 15 matches won and 15 lost.

  • 1530±59Rating · margin ±59
  • 1547Average field · 10 entr.
  • 33%vs top 5% (2–4)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 12 times in 12 tournaments: 100% of the time.
  • Their peak is 1,587 points, reached in May 2026: today they sit 57 points below it.
  • The toughest field they have faced averaged 1,576 points, across 8 entrants.
  • They are 56 points away from the top 1,000: Italy.

How the rating moved

Between 1,493 and 1,587, across 12 events with history.

Last 12 events

Date Event Entrants Field Pos. Record Rating
24/07/26 Friday Night Vendetta Pre-Rift Event Lucca 8 1576 0–2–1 -26
28/06/26 Sunday Morning Summoner Skirmish - July Lucca 9 1551 0–2–1 -31
31/05/26 Sunday Morning Summoner Skirmish - June Lucca 8 1554 2–0–1 +22
02/05/26 Sunday Morning Unleashed Pre-Rift Event Lucca 6 1523 2–0–1 +19
26/04/26 Sunday Morning - Summoner Skirmish - April Lucca 7 1614 0–2–2 -11
15/03/26 Sunday Morning - Summoner Skirmish - March Lucca 13 1559 2–2–1 +29
06/03/26 Friday Night Skirmish Lucca 9 1513 2–0–1 +35
19/02/26 Thursday Night Nexus Nights - 1v1 Lucca 5 1513 1–2 -18
13/02/26 Friday Morning Nexus Nights - 1v1 Lucca 4 0–1–1 -23
06/02/26 venerdì Morning Spiritforged Pre-Rift Event Lucca 13 1531 2–1 +18
10/01/26 sabato Afternoon Summoner Skirmish - January Lucca 17 1537 2–2 -5
22/11/25 sabato Afternoon Nexus Nights - 1v1 Lucca 7 2–1 +21

Form and consistency

On a 7-loss streak.

  • 16 to 99 1 events 50%
  • Under 16 11 events 37%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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