Clone
#1,314 in the world · #451 in United States · in the top 3% nationally. 22 official events, 54 matches won and 24 lost.
- 1734±38Rating · margin ±38
- 1555Average field · 154 entr.
- 36%vs top 5% (5–9)
What they have done so far
- Has won 1 tournament. The biggest one had 37 players entered.
- Made top 8 15 times in 22 tournaments: 68% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,626 points, across 17 entrants.
- They are 29 points away from the top 250: United States.
How the rating moved
Between 1,506 and 1,734, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 37 | 1536 | 1° | 3–0 | +10 |
| 30/08/26 | Vendetta Summoner Skirmish I Elmhurst | 17 | 1559 | 4° | 3–2 | +1 |
| 29/08/26 | Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan | 22 | 1565 | 2° | 3–0 | +32 |
| 24/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 29 | 1506 | 5° | 2–0–1 | +9 |
| 23/08/26 | Solacido August Summoner Skirmish Case Tournament Long Island City | 42 | 1563 | 19° | 3–3 | -19 |
| 21/08/26 | Friday Afternoon Vendetta Summoner Skirmish I Ridgewood | 17 | 1626 | 5° | 1–1–1 | -7 |
| 17/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 40 | 1530 | 4° | 2–0–1 | +15 |
| 13/08/26 | Thursday Riftbound @ Hex USQ New York | 40 | 1624 | 3° | 3–0 | +39 |
| 08/08/26 | Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan | 36 | 1581 | 3° | 3–0 | +31 |
| 03/08/26 | Solacido Cards and Collectibles Monday Nexus Night Long Island City | 32 | 1551 | 13° | 2–1 | -2 |
| 01/08/26 | Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan | 20 | 1558 | 2° | 3–0 | +44 |
| 20/06/26 | Super Saturday Standard Challenge - RQ Hartford Saturday 10am Hartford | 397 | 1553 | 79° | 4–2–1 | +21 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 547° | 2–2 | -13 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 1166° | 1–3 | -20 |
| 05/04/26 | 4/5 Summoner Skirmish April Long Island City | 18 | 1561 | 13° | 2–3 | -27 |
| 04/04/26 | Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan | 24 | 1577 | 2° | 3–0 | +30 |
| 28/03/26 | Saturday Afternoon Nexus Nights - 1v1 Manhattan | 31 | 1554 | 7° | 2–1 | +8 |
| 27/03/26 | Summoner Skirmish - March Ridgewood | 15 | 1576 | 4° | 3–2 | +10 |
| 19/03/26 | Riftbound Thursday Nexus Night March 19, 2026 New York | 14 | 1543 | 6° | 2–1 | +8 |
| 28/02/26 | ProjectKE Nexus Night - Saturday Flushing | 16 | 1526 | 2° | 3–0–1 | +58 |
| 09/02/26 | ProjectKE Spiritforged Pre-Rift Event Flushing | 16 | 1471 | 9° | 2–2 | -5 |
| 08/02/26 | ProjectKE Spiritforged Pre-Rift Event Flushing | 18 | 1509 | 5° | 2–1–1 | +11 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 3 events 47%
- 16 to 99 17 events 69%
- Under 16 2 events 63%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC Loofbone US 1850 0–2
- lets see lol US 1826 1–0
- ASH Ashwin US 1803 2–0
- Cane Rack US 1783 1–0
- soLAGGYtoday US 1742 1–0
- jef US 1729 0–2
- Chubatubapus US 1724 0–1
- Big Itzweird US 1724 0–2
- Timbral US 1712 0–1
- ASH Confrigas US 1710 0–1
- Paxtrax US 1694 0–1
- StrawHatIan US 1654 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →