← Italy

CloudStrife97

#43,039 in the world · #3,567 in Italy · in the top 86% nationally. 8 official events, 5 matches won and 21 lost.

  • 1392±69Rating · margin ±69
  • 1568Average field · 11 entr.
  • 0%vs top 5% (0–7)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,643 points, across 11 entrants.
  • They are 85 points away from the top 2,500: Italy.

How the rating moved

Between 1,363 and 1,446, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Nexus Nights - 1v1 CATANIA 11 1643 10° 1–3 +6
21/08/26 Friday Evening Nexus Nights - 1v1 Catania 19 1528 2–2 +23
19/08/26 Evento pomeridiano- 1v1 Acireale 9 1543 0–3 -31
17/08/26 Monday Evening Nexus Nights - Multiplayer Catania 10 1555 1–2 +9
16/08/26 Sunday Morning Nexus Nights - 1v1 Gravina di Catania 14 1579 13° 0–3 -27
11/07/26 ManaTrust Nexus Nights - 1v1 Catania 11 1627 10° 0–3 -22
11/07/26 Saturday Morning Nexus Nights - 1v1 Gravina di Catania 7 1554 1–2 -12
29/06/26 Monday Evening Nexus Nights - Multiplayer Catania 5 1515 0–3 -54

Form and consistency

On a 2-loss streak.

  • 16 to 99 1 events 50%
  • Under 16 7 events 14%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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