Cobra Bubbles
#21,161 in the world · #1,557 in Canada · in the top 45% nationally. 7 official events, 11 matches won and 9 lost.
- 1530±72Rating · margin ±72
- 1504Average field · 19 entr.
- —vs top 5%
What they have done so far
- Made top 8 5 times in 7 tournaments: 71% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,549 points.
- The toughest field they have faced averaged 1,600 points, across 31 entrants.
- They are 47 points away from the top 1,000: Canada.
How the rating moved
Between 1,477 and 1,535, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Riftbound Nexus Aug 22 S4P 3X3 | 17 | 1446 | 6° | 1–1–1 | -5 |
| 15/08/26 | Riftbound Nexus Aug 15 S4P 3X3 | 18 | 1518 | 7° | 2–1 | +4 |
| 06/08/26 | Riftbound Nexus Aug 5 S4P 3X3 | 14 | 1490 | 3° | 2–0–1 | +40 |
| 28/03/26 | Riftbound Nexus Mar 28 S4P 3X3 | 16 | 1502 | 6° | 1–1–1 | +4 |
| 14/03/26 | Riftbound Summoner Skirmish March S4P 3X3 | 22 | 1520 | 14° | 2–3 | -15 |
| 07/03/26 | Riftbound Nexus Mar 7 S4P 3X3 | 14 | 1455 | 3° | 2–1 | +25 |
| 07/02/26 | Riftbound Spiritforged Pre-Rift Event Feb 7 S4P 3X3 | 31 | 1600 | 22° | 1–2–1 | -23 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 39%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Revan CA 1650 0–2
- XxDVRKWH1SP3RxX CA 1594 0–1
- HydraKhoa CA 1558 0–2
- Tyzzual CA 1545 1–0
- RiftbounDad CA 1522 0–4
- rich CA 1515 1–0
- teto CA 1501 0–1
- OneWhink CA 1499 1–0
- Lebbl CA 1494 1–0
- REDROCKET82 CA 1479 1–1
- Phulgrim CA 1458 0–1
- sluJ CA 1458 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →