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CocoReborn

#3,609 in the world · #1,249 in United States · in the top 8% nationally. 10 official events, 22 matches won and 6 lost.

  • 1677±73Rating · margin ±73
  • 1539Average field · 32 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 25 players entered.
  • Made top 8 5 times in 10 tournaments: 50% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their all-time peak is 1,706 points.
  • The toughest field they have faced averaged 1,547 points, across 43 entrants.
  • They are 13 points away from the top 1,000: United States.

How the rating moved

Between 1,520 and 1,690, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
02/04/26 TATC Nexus Night Raleigh 38 1546 10° 2–1 -2
20/03/26 TATC Spiritforged Draft Raleigh 13 1533 1–0–1 -5
12/03/26 TATC Nexus Night Raleigh 43 1547 13° 2–1 -6
05/03/26 TATC Nexus Night Raleigh 45 1546 13° 2–1 +2
26/02/26 TATC Nexus Night Raleigh 29 1525 3–0 +37
04/12/25 TATC Nexus Night Raleigh 25 1538 3–0 +45
20/11/25 TATC Nexus Night Raleigh 32 1535 3–0 +54
13/11/25 TATC Nexus Night Raleigh 47 18° 2–1 +14
06/11/25 TATC Nexus Night Raleigh 48 14° 2–1 +18
31/10/25 TATC Riftbound Origins Release Raleigh 50 2–1 +20

Form and consistency

On a 1-win streak.

  • 16 to 99 9 events 78%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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