codiniqw123
#46,693 in the world · #533 in Mexico · in the top 100% nationally. 6 official events, 1 matches won and 15 lost.
- 1325±85Rating · margin ±85
- 1517Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,548 points, across 20 entrants.
- They are 71 points away from the top 500: Mexico.
How the rating moved
Between 1,304 and 1,440, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/02/26 | Thursday Early Morning Riftbound Open Play El Pueblito | 13 | 1510 | 11° | 0–0–3 | +21 |
| 20/02/26 | Friday Evening ON DEMAND Competitive Constructed Queretaro | 15 | 1505 | 5° | 0–1 | -7 |
| 15/02/26 | jueves Evening Spiritforged Pre-Rift Event 76170 Santiago de Querétaro | 27 | 1491 | 16° | 1–4 | -22 |
| 18/01/26 | Sunday Early Morning Summoner Skirmish - January 76127 Santiago de Querétaro | 20 | 1548 | 20° | 0–5 | -78 |
| 18/12/25 | miércoles Evening Nexus Nights - 1v1 Jurica | 15 | 1516 | 14° | 0–2–1 | -29 |
| 04/12/25 | miércoles Evening Nexus Nights - 1v1 RB001 Jurica | 14 | 1531 | 14° | 0–3–1 | -60 |
Form and consistency
On a 8-loss streak.
- 16 to 99 2 events 10%
- Under 16 4 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Ghoul MX 1729 0–1
- Erichris MX 1654 0–1
- Takezo MX 1589 0–1
- GO Chapis MX 1577 0–1
- Twinvictim MX 1554 0–1
- limitblack1399 MX 1547 0–1
- Cholomostro MX 1533 0–1
- Azthul MX 1514 0–1
- A Spicy Lemon MX 1502 0–1
- Suurviving MX 1499 0–2
- ElShouMeiker MX 1484 0–1
- Evaristo MX 1477 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →