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#7,479 in the world · #79 in Belgium · in the top 16% nationally. 6 official events, 15 matches won and 6 lost.
- 1626±77Rating · margin ±77
- 1532Average field · 18 entr.
- 67%vs top 5% (2–1)
What they have done so far
- Made top 8 5 times in 6 tournaments: 83% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,642 points.
- The toughest field they have faced averaged 1,544 points, across 19 entrants.
- They are 33 points away from the top 50: Belgium.
How the rating moved
Between 1,520 and 1,626, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/03/26 | Friday Evening Nexus Nights - 1v1 Brugsesteenweg 29 | 19 | 1544 | 5° | 2–1–2 | +4 |
| 06/02/26 | Spiritforged Pre-Release - Friday evening Brugsesteenweg 29 | 16 | 1511 | 3° | 2–0–1 | +32 |
| 23/01/26 | Friday Nexus Night 1v1 Brugsesteenweg 29 | 18 | 1522 | 2° | 4–1 | +31 |
| 16/01/26 | Friday Nexus Night 1v1 Brugsesteenweg 29 | 16 | 1533 | 9° | 2–2 | -9 |
| 09/01/26 | 🔥 Happy 2026 FREE Friday Nexus Night 1v1 Brugsesteenweg 29 | 22 | 1540 | 7° | 3–1–1 | +48 |
| 26/12/25 | Special : 🎄 NEXUS CHRISTMAS NIGHT 🎄 Brugsesteenweg 29 | 15 | 1543 | 6° | 2–1–1 | +20 |
Form and consistency
On a 3-loss streak.
- 16 to 99 5 events 59%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Brikje Water BE 1706 0–1
- Virion BE 1700 2–0
- Tee10 BE 1689 0–1
- Wonder BE 1650 0–1
- Stealthplays BE 1623 3–0
- Powages BE 1588 0–1
- Vadím BE 1580 1–1
- Ðeca BE 1564 1–1
- Sensei in Space BE 1545 2–0
- Ginavance BE 1538 0–1
- RealTrixal BE 1532 1–0
- Mister PCC BE 1526 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →