← Sweden

Copium Junkie

#8,003 in the world · #46 in Sweden · in the top 21% nationally. 6 official events, 16 matches won and 5 lost.

  • 1621±77Rating · margin ±77
  • 1528Average field · 18 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Has won 1 tournament. The biggest one had 15 players entered.
  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,653 points, reached in February 2026: today they sit 32 points below it.
  • The toughest field they have faced averaged 1,533 points, across 16 entrants.
  • They are 35 points away from the top 25: Sweden.

How the rating moved

Between 1,559 and 1,653, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
28/03/26 Mystery Shack Summoner Skirmish - March Odinsgatan 26 24 1526 12° 2–2–1 -25
24/03/26 Mystery Nexus Night - 1v1 Västra Götalands län 13 1525 2–1 -7
22/02/26 Sunday Afternoon Nexus Nights - 1v1 Västra Götalands län 16 1533 3–1 +11
15/02/26 Sunday Early Morning Nexus Nights - 1v1 Västra Götalands län 15 4–0 +72
08/02/26 Sunday Afternoon Nexus Nights - 1v1 Västra Götalands län 13 2–1 +11
07/02/26 Riftbound Spiritforged Pre-Rift Event Västra Götalands län 16 3–0–3 +59

Form and consistency

On a 1-loss streak.

  • 16 to 99 3 events 53%
  • Under 16 3 events 80%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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