CorgiDr
#46,984 in the world · #17,281 in United States · in the top 100% nationally. 27 official events, 15 matches won and 52 lost.
- 1313±41Rating · margin ±41
- 1529Average field · 21 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 3 times in 27 tournaments: 11% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,572 points, across 39 entrants.
How the rating moved
Between 1,300 and 1,437, across 27 events with history.
Last 27 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Riftbound: Nexus Night 8/21 Mechanicsburg | 18 | 1557 | 14° | 1–2 | +8 |
| 19/08/26 | Riftbound - Nexus Nights - 1v1 Baltimore | 13 | 1497 | 9° | 0–2 | -12 |
| 14/08/26 | Riftbound: Nexus Night 8/14 Mechanicsburg | 23 | 1541 | 18° | 1–2 | +11 |
| 12/08/26 | Riftbound - Nexus Nights - 1v1 Baltimore | 12 | 1525 | 12° | 0–0–1 | +6 |
| 05/08/26 | Riftbound - Nexus Night - 1v1 Baltimore | 12 | 1500 | 11° | 0–3 | -19 |
| 03/04/26 | Stevenson Games weekly Nexus Night Pikesville | 16 | 1529 | 16° | 0–3 | -22 |
| 01/04/26 | Riftbound - Nexus Night 1v1 Baltimore | 17 | 1528 | 16° | 1–2 | -2 |
| 27/03/26 | RIFTBOUND TCG: Nexus Night 3/27 Mechanicsburg | 24 | 1539 | 23° | 0–2 | -15 |
| 25/03/26 | Riftbound - Nexus Nights - 1v1 Baltimore | 17 | 1522 | 16° | 0–3 | -28 |
| 20/03/26 | RIFTBOUND TCG: Nexus Night 3/20 Mechanicsburg | 19 | 1557 | 11° | 1–1–1 | +12 |
| 11/03/26 | Riftbound - Nexus Nights - 1v1 Baltimore | 13 | 1547 | 12° | 0–2 | -23 |
| 05/03/26 | Riftbound - Nexus Night Baltimore | 19 | 1532 | 5° | 2–0–1 | +34 |
| 20/02/26 | RIFTBOUND TCG: Nexus Night 2/20 Mechanicsburg | 24 | 1553 | 23° | 0–2 | -9 |
| 07/02/26 | Brainwash Spiritforged Pre-Rift Event 2 East York | 25 | 1526 | 23° | 0–3–1 | -14 |
| 06/02/26 | Brainwash Spiritforged Pre-Rift Event 1 East York | 39 | 1572 | 36° | 0–3–1 | -21 |
| 30/01/26 | RIFTBOUND TCG: Nexus Night 1/30 Mechanicsburg | 13 | 1556 | 8° | 1–2 | +6 |
| 23/01/26 | RIFTBOUND TCG: Nexus Night 1/23 Mechanicsburg | 16 | 1512 | 10° | 1–2 | -6 |
| 22/01/26 | Riftbound - Nexus Night Baltimore | 21 | 1528 | 15° | 1–1 | +8 |
| 15/01/26 | Riftbound - Nexus Night Baltimore | 13 | 1517 | 8° | 0–2 | -18 |
| 19/12/25 | RIFTBOUND TCG: Nexus Night 12/19 Mechanicsburg | 16 | 1533 | 13° | 1–2 | -4 |
| 18/12/25 | Riftbound - Nexus Night Baltimore | 21 | 1536 | 11° | 1–1–1 | +11 |
| 21/11/25 | RIFTBOUND TCG: Nexus Night 11/21 Mechanicsburg | 42 | 1542 | 29° | 1–2 | +1 |
| 20/11/25 | Riftbound - Nexus Night Baltimore | 24 | 1510 | 12° | 1–1–1 | +14 |
| 14/11/25 | RIFTBOUND TCG: Nexus Night 11/14 Mechanicsburg | 38 | 1518 | 27° | 1–2 | -4 |
| 13/11/25 | Riftbound - Nexus Night Baltimore | 26 | 1511 | 19° | 0–2–2 | -29 |
| 07/11/25 | RIFTBOUND TCG: Nexus Night 11/7 Mechanicsburg | 29 | — | 24° | 1–2 | -9 |
| 06/11/25 | Riftbound Nexus Night Baltimore | 20 | 1470 | 17° | 0–3–2 | -63 |
Form and consistency
On a 1-loss streak.
- 16 to 99 21 events 22%
- Under 16 6 events 8%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Mx Nyx US 1762 0–3
- probable US 1727 0–1
- Kemple US 1686 0–1
- JustinJuiceman US 1665 0–1
- Hoffnarsongor US 1649 0–1
- Famine US 1640 0–1
- Locron US 1638 0–2
- 2bitShark US 1637 0–1
- BlackVans US 1632 0–2
- Dashing Donut US 1628 0–1
- DrLockedIn US 1623 0–1
- Rando0 US 1619 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →