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CrimsonRifle

#31,494 in the world · #11,635 in United States · in the top 67% nationally. 7 official events, 10 matches won and 20 lost.

  • 1474±63Rating · margin ±63
  • 1548Average field · 173 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Their all-time peak is 1,534 points.
  • The toughest field they have faced averaged 1,584 points, across 45 entrants.
  • They are 103 points away from the top 5,000: United States.

How the rating moved

Between 1,421 and 1,520, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
31/08/26 Max Rarity Monday Evening Nexus Nights - 1v1 Valley Stream 18 1511 10° 2–2 +12
30/08/26 Cards Corner Vendetta Summoner Skirmish I Queens 16 1582 13° 0–3 -29
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 557° 1–4 -29
20/06/26 Super Saturday Standard Challenge - RQ Hartford Saturday 10am Hartford 397 1553 166° 3–3–1 +52
23/03/26 Monday Night Riftbound @ Max Rarity Valley Stream 22 1514 11° 3–2 +47
22/03/26 Solacido Summoner Skirmish Case Tournament Long Island City 45 1584 42° 0–3 -33
09/03/26 Monday Night Riftbound @ Max Rarity Valley Stream 23 1516 21° 1–3 -46

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 2 events 33%
  • 16 to 99 5 events 32%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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