← United States

Crimsontekitsune

#38,348 in the world · #14,183 in United States · in the top 82% nationally. 7 official events, 6 matches won and 14 lost.

  • 1432±82Rating · margin ±82
  • 1540Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,501 points.
  • The toughest field they have faced averaged 1,559 points, across 14 entrants.
  • They are 145 points away from the top 5,000: United States.

How the rating moved

Between 1,432 and 1,480, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
16/02/26 Monday Night Nexus Nights - 1v1 Cincinnati 14 1559 14° 0–3 -22
07/02/26 Spiritforged Pre-Rift Event @ Mavericks Mason 26 1542 19° 1–2–1 -5
13/12/25 Summoner Skirmish (December) @ Mavericks Mason 14 1544 2–2–1 +18
09/12/25 Nexus Night @ Mavericks Mason 17 1512 17° 0–2 -39
02/12/25 Nexus Night @ Mavericks Mason 16 1548 2–1–1 +31
25/11/25 Nexus Night @ Mavericks Mason 30 1552 27° 0–2 -31
18/11/25 Nexus Night @ Mavericks Mason 23 1524 17° 1–2 -20

Form and consistency

On a 4-loss streak.

  • 16 to 99 5 events 27%
  • Under 16 2 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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