Crush Card
#26,562 in the world · #9,764 in United States · in the top 57% nationally. 6 official events, 9 matches won and 11 lost.
- 1501±83Rating · margin ±83
- 1532Average field · 51 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,543 points.
- The toughest field they have faced averaged 1,587 points, across 140 entrants.
- They are 76 points away from the top 5,000: United States.
How the rating moved
Between 1,477 and 1,523, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/01/26 | SCG CON Portland - $10K Constructed Riftbound Portland | 140 | 1587 | 67° | 3–4 | +13 |
| 17/01/26 | Nomad Games Summoner Skirmish - January Edmonds | 23 | 1552 | 16° | 1–3–1 | -27 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Constructed Bo3 Seattle | 26 | 1506 | 6° | 2–1 | +12 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Free Play Seattle | 28 | 1508 | 14° | 0–0–2 | -8 |
| 13/01/26 | Mox Bellevue Nexus Night Bellevue | 62 | 1529 | 15° | 2–1 | +34 |
| 23/12/25 | Mox Bellevue Nexus Night Bellevue | 28 | 1512 | 23° | 1–2 | -23 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 43%
- 16 to 99 5 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →