Ctt97
#20,094 in the world · #1,609 in Italy · in the top 39% nationally. 6 official events, 8 matches won and 7 lost.
- 1536±90Rating · margin ±90
- 1531Average field · 7 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 6 times in 6 tournaments: 100% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,585 points, across 8 entrants.
- They are 50 points away from the top 1,000: Italy.
How the rating moved
Between 1,478 and 1,537, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/05/26 | Sunday Afternoon Unleashed Pre-Rift Event San Giuseppe | 4 | 1520 | 2° | 1–1–1 | -1 |
| 28/03/26 | sabato Afternoon Summoner Skirmish - March San Giuseppe | 8 | 1585 | 4° | 2–1 | +33 |
| 14/03/26 | Saturday Afternoon Riftbound Open Play San Giuseppe | 8 | 1483 | 4° | 2–1 | +25 |
| 28/02/26 | Saturday Afternoon Nexus Nights - 1v1 San Giuseppe | 7 | 1546 | 4° | 1–1 | +1 |
| 21/02/26 | Saturday Early Morning Nexus Nights - 1v1 San Giuseppe | 8 | 1521 | 4° | 1–1–1 | 0 |
| 14/02/26 | Saturday Afternoon Nexus Nights - 1v1 San Giuseppe | 8 | 1529 | 7° | 1–2 | -22 |
Form and consistency
On a 1-loss streak.
- Under 16 6 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- jeiizy98 IT 1734 0–1
- SlyWasTaken IT 1621 0–1
- Rubeterra IT 1596 1–0
- Kuriel IT 1569 1–2
- Bigo03 IT 1535 0–2
- DontTellToMom IT 1485 1–0
- Nicobenna IT 1463 0–1
- Ctt97 IT 1454 3–0
- TsukkiChan IT 1452 0–1
- Pokard4 IT 1446 0–1
- Bender IT 1445 1–0
- LeoZ1Ruler IT 1431 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →