dabuckle
#12,214 in the world · #189 in New Zealand · in the top 26% nationally. 6 official events, 11 matches won and 14 lost.
- 1586±75Rating · margin ±75
- 1574Average field · 84 entr.
- 10%vs top 5% (1–9)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,600 points.
- The toughest field they have faced averaged 1,612 points, across 14 entrants.
- They are 54 points away from the top 100: New Zealand.
How the rating moved
Between 1,438 and 1,586, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/04/26 | New Zealand 10K Open Main Event - Alexandra Park Raceway Greenlane | 340 | 1571 | 39° | 7–5 | +103 |
| 27/03/26 | Games Lab Summoner Skirmish - March Epsom | 14 | 1612 | 8° | 2–2 | +45 |
| 26/03/26 | Thursday Evening Nexus Nights - 1v1 Penrose | 16 | 1583 | 14° | 1–2 | -6 |
| 28/11/25 | Friday Evening Nexus Night Epsom | 26 | 1552 | 16° | 1–2 | +1 |
| 21/11/25 | Friday Evening Nexus Night Epsom | 25 | 1553 | 23° | 0–3–1 | -57 |
| 31/10/25 | Friday Evening Release Event Auckland | 19 | — | 9° | 0–0–1 | 0 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 58%
- 16 to 99 4 events 18%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- AbyssTCG Micah AU 1964 0–1
- s1m0n NZ 1891 0–1
- we1hong NZ 1794 0–1
- ThePigNextDoor NZ 1757 0–1
- Hamsu NZ 1740 1–1
- Kimhbnz2 NZ 1738 0–1
- PandaPooh NZ 1731 0–1
- suraiimu AU 1715 0–1
- PolarisZ NZ 1703 0–1
- Mums a Man NZ 1694 0–1
- Ready To Rumble NZ 1646 1–0
- Zhunihaoyun NZ 1644 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →