← Germany

DanielF1111

#1,224 in the world · #75 in Germany · in the top 3% nationally. 30 official events, 103 matches won and 43 lost.

  • 1738±29Rating · margin ±29
  • 1530Average field · 166 entr.
  • 52%vs top 5% (14–13)

What they have done so far

  • Has won 4 tournaments. The biggest one had 34 players entered.
  • Made top 8 22 times in 30 tournaments: 73% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,771 points.
  • The toughest field they have faced averaged 1,617 points, across 15 entrants.
  • They are 23 points away from the top 50: Germany.

How the rating moved

Between 1,509 and 1,752, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Glitchless Vendetta Summoner Skirmish I Mainz 18 1587 4–2 -7
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 404° 3–2 -7
14/08/26 Nexus Night - 1v1 - Freitag Klosterstr. 3 13 1510 4–0 +22
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 201° 8–4 +37
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 639° 3–2 +6
27/03/26 Nexus Nights - 1v1 Klosterstr. 3 18 1512 3–2 -13
13/03/26 Nexus Nights - 1v1 Klosterstr. 3 13 1518 3–1 +2
08/03/26 Summoner Skirmish Klosterstr. 3 15 1617 2–2 -10
01/03/26 Collector Cup 3 / Nexus Nights - 1v1 Klosterstr. 3 32 1562 12° 3–2 -8
19/02/26 Nexus Nights - 1v1 Klosterstr. 3 21 1513 4–0 +30
13/02/26 Nexus Nights - 1v1 Klosterstr. 3 27 1508 13° 2–2–1 -32
08/02/26 Spiritforged Pre-Rift Event Klosterstr. 3 32 1509 4–1–1 +2
06/02/26 Battle Bear KL Spiritforged Pre-Rift Event - 06.02.2026 Kaiserslautern 34 1520 5–0–1 +31
30/01/26 Nexus Nights - 1v1 Klosterstr. 3 16 1528 15° 1–3 -46
24/01/26 Riftbound - Summoner Skirmish - January Frankfurt 30 1532 5–2 +3
22/01/26 Nexus Nights - 1v1 Klosterstr. 3 21 1496 4–1 +1
18/01/26 Sonntag Morning Summoner Skirmish - January Dreieich 23 1559 5–1–1 +38
16/01/26 Nexus Nights - 1v1 Klosterstr. 3 20 1497 5–0 +40
04/01/26 Summoner Skirmish Klosterstr. 3 28 1533 10° 2–2 -11
02/01/26 Nexus Nights - 1v1 Klosterstr. 3 13 1497 3–1 +3
19/12/25 League of Legends - Nexus Night Klosterstr. 3 24 1485 3–2 -15
14/12/25 Sonntag Morning Summoner Skirmish - December Dreieich 21 1590 4–1–1 +30
11/12/25 League of Legends - Nexus Night Klosterstr. 3 22 1480 5–0 +45
07/12/25 Summoner Skirmish Klosterstr. 3 30 1528 3–2–1 +7
05/12/25 League of Legends - Nexus Night Klosterstr. 3 27 1504 4–1 +32
27/11/25 League of Legends - Nexus Night Klosterstr. 3 16 1464 3–1 +26
21/11/25 League of Legends - Nexus Night Klosterstr. 3 20 1503 2–1 +23
13/11/25 League of Legends - Nexus Night Klosterstr. 3 16 1476 2–2 -4
07/11/25 League of Legends - Nexus Night Klosterstr. 3 14 0–2–1 -47
02/11/25 Riftbound: League of Legends Set One Release Event Klosterstr. 3 28 4–1 +60

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 64%
  • 16 to 99 22 events 69%
  • Under 16 5 events 63%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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