DannyGambit
#31,670 in the world · #11,697 in United States · in the top 68% nationally. 7 official events, 7 matches won and 12 lost.
- 1473±83Rating · margin ±83
- 1553Average field · 46 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,578 points, across 123 entrants.
- They are 104 points away from the top 5,000: United States.
How the rating moved
Between 1,433 and 1,495, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/03/26 | SCG CON Richmond - $10K Constructed Richmond | 123 | 1578 | 106° | 1–3 | -22 |
| 07/02/26 | Spiritforged Pre-Rift Event Roanoke | 30 | 1514 | 8° | 1–0–1 | +21 |
| 19/12/25 | SCC&G Nexus Nights - 1v1 Roanoke | 13 | 1562 | 6° | 2–1 | +41 |
| 12/12/25 | SCC&G Nexus Nights - 1v1 Roanoke | 19 | 1556 | 16° | 0–2 | -29 |
| 21/11/25 | SCC&G Nexus Nights - 1v1 Roanoke | 15 | — | 8° | 1–2–1 | -8 |
| 08/11/25 | Riftbound Release Event Roanoke | 22 | — | 14° | 1–2–1 | -14 |
| 07/11/25 | Thursday Evening Nexus Night Roanoke | 22 | — | 14° | 1–2 | -16 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 4 events 27%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- jrbeardsley US 1670 0–2
- sixer601 US 1646 0–1
- MelissingOut US 1630 0–1
- Zaheen US 1611 0–1
- ZacheryRiftbound US 1579 0–1
- Harley US 1574 0–1
- Raffsputin US 1517 0–1
- SLAYBERTOOTH US 1503 1–0
- Turmammal US 1498 1–0
- Aginord US 1486 1–0
- Betaminmax US 1480 0–1
- GaussianPrior1 US 1475 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →