Danrazar
#28,065 in the world · #1,548 in Australia · in the top 57% nationally. 5 official events, 6 matches won and 7 lost.
- 1493±94Rating · margin ±94
- 1520Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,530 points.
- The toughest field they have faced averaged 1,539 points, across 18 entrants.
- They are 53 points away from the top 1,000: Australia.
How the rating moved
Between 1,488 and 1,529, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 12/08/26 | Riftbound TCG: Nexus Night - 1v1 Campbelltown | 15 | 1527 | 13° | 1–1 | +5 |
| 05/08/26 | Riftbound TCG: Nexus Night - 1v1 Campbelltown | 18 | 1539 | 14° | 1–2 | -21 |
| 01/04/26 | Riftbound TCG: Nexus Nights - 1v1 Campbelltown | 14 | 1533 | 11° | 1–2 | -20 |
| 25/03/26 | Riftbound TCG: Nexus Nights - 1v1 Campbelltown | 14 | 1527 | 7° | 2–1–1 | +29 |
| 05/12/25 | The Game Center Narellan - Nexus Nights - 1v1 Smeaton Grange | 25 | 1473 | 13° | 1–1 | 0 |
Form and consistency
On a 1-win streak.
- 16 to 99 2 events 40%
- Under 16 3 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Zerév AU 1654 1–1
- GoodGuyGriffo AU 1635 0–1
- Probably Jinx AU 1606 0–1
- EddieYang AU 1600 1–0
- Flavurr AU 1538 0–1
- ChoNobyl AU 1527 0–1
- NotNathan AU 1517 0–1
- Kyjo AU 1483 0–1
- DEADMAN213 AU 1477 0–1
- xXBussyXx AU 1458 1–0
- mystyrionn AU 1454 1–0
- Sikete6 AU 1442 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →