Danx
#19,733 in the world · #7,218 in United States · in the top 42% nationally. 4 official events, 6 matches won and 6 lost.
- 1538±108Rating · margin ±108
- 1526Average field · 37 entr.
- —vs top 5%
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 1 times in 4 tournaments: 25% of the time.
- The toughest field they have faced averaged 1,560 points, across 27 entrants.
How the rating moved
Between 1,436 and 1,538, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/02/26 | CGG Spiritforged Pre-Rift Event *SOLD OUT* Dallas | 91 | 1516 | 37° | 2–1 | +27 |
| 23/12/25 | 12/22 Nexus Nights - 1v1 Arlington | 13 | 1532 | 1° | 3–0 | +75 |
| 20/12/25 | Saturday Early Morning Summoner Skirmish - December Fort Worth | 27 | 1560 | 20° | 1–3 | -20 |
| 22/11/25 | Saturday Afternoon Nexus Night Fort Worth | 16 | 1495 | 13° | 0–2 | -44 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 33%
- Under 16 1 events 100%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- nice boy US 1668 0–1
- jodeine US 1667 1–1
- Duckie428 US 1584 0–1
- GnomeOfMalice US 1564 1–0
- Swagasarus US 1533 0–1
- LowRarity Monstr US 1514 0–1
- Tireless Tracker US 1506 1–0
- adoo US 1483 1–0
- Truesdale US 1469 0–1
- AnimeKing US 1438 1–0
- iceboi US 1403 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →