← Brazil

DarkCon3

#2,916 in the world · #36 in Brazil · in the top 7% nationally. 7 official events, 25 matches won and 8 lost.

  • 1690±55Rating · margin ±55
  • 1559Average field · 18 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 7 times in 7 tournaments: 100% of the time.
  • The toughest field they have faced averaged 1,575 points, across 16 entrants.
  • They are 14 points away from the top 25: Brazil.

How the rating moved

Between 1,543 and 1,690, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
26/08/26 26/08 CURITIBA 16 1575 2–0–1 +19
23/08/26 Vendetta Summoner Skirmish I - Gladiators TCG CURITIBA 21 1561 5–1–2 +37
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Curitiba - PR 20 1572 3–2–1 -7
13/08/26 Thursday Evening Nexus Nights - 1v1 Rebouças 16 1563 3–0–1 +38
29/03/26 Sunday Afternoon Nexus Nights - 1v1 CURITIBA 14 1556 4–3 -2
15/03/26 Summoner Skirmish - Março Batel 18 1529 5–1–2 +62
03/03/26 Semanal CURITIBA 14 3–1 +43

Form and consistency

On a 2-win streak.

  • 16 to 99 5 events 62%
  • Under 16 2 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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